Hi All,
Considering there is vast majority of users who use one or other Game, we would like to hear from community as which Games we should consider for white listing. As of now we have refrained from adding games into white listing but we want to open it up and decide on case to case basis.
We would like to start with popular games in your opinion.
Your advice highly appreciated.
I’m a little bit puzzled.
If I understand correct you want to whitelist per game not per publisher?
There are hundred of games and if tomorrow another game appears what to do waiting CIS to whitelist it to get rid of that black screen?
Why not Game mode?
Until now I’m very happy allowing all applications to access csrss.exe in memory. All games works right off the bat.
Put anti-hack systems as well. It’s very hard to play games with anti-hack using Comodo. I had to uninstall but I can’t find any good firewalls.
Gameguard
Hackshield
XTrap
Punkbuster
To Comodo: Searcg for “STEAM.” Its an gaming platform where you can buy games and play, chat with your friends. Steam also offers a STORE where you buy these game ONLINE. They have 100000 of games there. O0
Whitelisting should be done only with technology that is KNOWN to be safe. Isn’t it possible that interactive games are potentially a vector for malware just as is flash or javascript. Surely the games need to be designed and run with limited rights. I am curious whether that is a design norm for games and if some games are KNOWN to be safe, or relatively safe.
If a game wants access to my registry or to any one a number of files, I think I want a warning. Running a game as installer makes sense to install the game, assuming we trust the vendor and the game, but for it to routinely execute as an installer for routine gaming use seems at first glance to be an accident waiting to happen.
Do we have a game expert on the forum who can comment on security risks in game architecture.
I hate to build in an attractive back door way for hackers to infiltrate your security system and,as has been true for other originally “innocent” technologies, they then become more attractive to exploit. Perhaps some kind of behavior blocking specific to games would be the logical alternative to restrict game vulnerabilities.
The offerings of Blizzard Entertainment and Valve Corporation / Steam would be good as starters. Games like World of Warcraft from Blizzard and Team Fortress 2 and the various Half-Life iterations from Valve/Steam would be some to start with.