NO! NO! NO!
In the rule you've defined (see below), you are allowing ALL traffic from ANY adddress access via ANY port. Deleting the BLOCK rule would have exactly the same effect, as would turning the firewall off.
Action = Allow
Protocol = TCP or UDP
Direction = In
Source IP = Any
Remote IP = your IP adress (or "Any" )
Source port = Any
Remote port = add a range from 0 to 65000
I'm not aware of any games that require UPnP. All the one I've ever come across have dedicated send/receive ports, and these ports are the one that need to be explicitly setup in a rule. The required ports are usually outlined on the game manufacturers website.
Ewen :-)
(WCF3)
Neither I know any game that uses it but I have not played all games out there.

As for what you say about this rule you are quite wrong.
It is not the same as deleting the default block rule and it does not allow all trafic (at least not all the protocols).
I have just finished doing varius tests with this rule on position #0 and my computer is completed stealthed. Just take a look at one of them made on
http://www.grc.com------
GRC Port Authority Report created on UTC: 2006-06-12 at 02:19:37
Results from scan of ports: 0-1055
0 Ports Open
0 Ports Closed
1056 Ports Stealth
---------------------
1056 Ports Tested
ALL PORTS tested were found to be: STEALTH.
-----------
Right now I make a stealth test at pcflank for the range 8000-9000. I will post the results when the test finishes.
ps. I never reply or suggest a rule, if I have not tested personally and be sure that it is safe to be used by the others
