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Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
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Topic: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions) (Read 13700 times)
pandlouk
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Panagiotis
Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
on:
June 23, 2006, 09:14:27 AM »
This is a mini tuttorial on how to enable online gaming with CPF 2.2.0.11 and later future versions
First you have to open the ports your game uses for communicating with internet. For doing so go at the under the "network monitor" tab of the CPF and add the following rule:
Action = Allow
Protocol = TCP or UDP
Direction = In
Source IP = Any
Remote IP = your IP adress (you can also use "Any", if you are using a modem and not a router; by this you won't have to change the IP address every time you connect in internet )
Source port = Any
Remote port = "A set of ports" (= the ports your game uses for the TCP and UDP connections)
After that remember to move this rule up, over the default rule "Block IP in". (CPF "reads/applicates" the rules from the top to the bottom)
*If you are still having trouble connecting, then you must go at the "Application monitor" tab, select the executable of the game, and click with the right button of the mouse and select "edit".
Then check the following two boxes at the application rule "Miscellanous":
"Allow invisible connection attemps"
"Skip advanced security checks"
Now your game should be able to connect in internet without any problems
by pandlouk
«
Last Edit: June 23, 2006, 09:19:41 AM by pandlouk
»
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Júštiñ™
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Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #1 on:
June 23, 2006, 09:40:22 AM »
Hi this is how I got it to work with my games
Go to network monitor and add a new rule. Put them as follows.
Action: Allow
Protocol: TCP/UPD
Direction: In/Out
Source IP: Any
Remote IP: Any
Remote Ports: Any
Then move that up to the the top of the network monitor rules list.
Next go to Application Monitor: Add a new rule for the game or edit the one you already have.
Go to Miscellanous, and check allow invisible connection attemps and skip advanced security checks. Then go to the middle and check allow all activities for this application.
Then you should be good!
Try this if the post by Pandlouk doesn't work...
«
Last Edit: June 23, 2006, 04:58:21 PM by justin1278
»
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pandlouk
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Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #2 on:
July 09, 2006, 03:14:38 AM »
If beside all these you still having problems with online gaming consider turning of "Component Monitor" when you want to play. This probably will solve the problems, at least temporarly until the development team work this out
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pandlouk
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Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #3 on:
July 09, 2006, 04:28:30 AM »
Please check this suggestion and tell if it can help or not.
http://forums.comodo.com/index.php/topic,987.0.html
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VaMPiRiC_CRoW
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Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #4 on:
July 09, 2006, 07:09:49 AM »
Quote from: justin1278 on June 23, 2006, 09:40:22 AM
Action: Allow
Protocol: TCP/UPD
Direction: In/Out
Source IP: Any
Remote IP: Any
Remote Ports: Any
With this rule you allow that everyone can access to your computer, i.e., you have your system completely open!
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Ean
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Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #5 on:
August 08, 2006, 09:11:52 PM »
Do you know if "online gaming" here also includes the POKER sites? Most run with their own client software.
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pandlouk
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Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #6 on:
August 10, 2006, 08:21:33 PM »
If the games are full screen applications, yes
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Drunken Master
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Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #7 on:
September 06, 2006, 06:04:10 AM »
Hi! I've a problem with my PES5 PC. I set this rule in Network Monitor:
Action = Allow
Protocol = UDP
Direction = In/Out
Source IP = Any
Remote IP = Any
Source port = 5730
Remote port = Any
and I place it over Block IP In/Out. What's my error??
Sorry for my poor english...
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Drunken Master
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Posts: 26
Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #8 on:
September 06, 2006, 07:09:09 AM »
I have tried:
[1]
Action = Allow
Protocol = UDP
Direction = In
Source IP = Any
Remote IP = Any
Source port = 5730
Remote port = Any
[2]
Action = Allow
Protocol = UDP
Direction = Out
Source IP = Any
Remote IP = Any
Source port = 5730
Remote port = Any
[3]
Action = Allow
Protocol = UDP
Direction = In
Source IP = Any
Remote IP = Any
Source port = Any
Remote port = 5730
[4]
Action = Allow
Protocol = UDP
Direction = Out
Source IP = Any
Remote IP = Any
Source port = Any
Remote port = 5730
but every attempt has been useless. Some idea?
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Júštiñ™
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Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #9 on:
September 06, 2006, 05:37:45 PM »
Hi,
Try this:
Action = Allow
Protocol = UDP
Direction = In
Source IP = Any
Remote IP = Any
Source port =
Any
Remote port = Any
Note: What is in
bold
is what I have changed from your past attempts.
Please post back your results.
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When the power of love, overcomes the love of power, the world will know peace.
~Jimi Hendrix
VaMPiRiC_CRoW
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Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #10 on:
September 06, 2006, 05:46:07 PM »
justin1278,
You should define a destination port instead of allowing all the UDP connection to your system, like I said some posts above...
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AOwL
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Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #11 on:
September 06, 2006, 05:49:24 PM »
Or with the
new
version of CPF...
Action = Allow
Protocol = UDP
Direction = In
Source IP = Any
Destination
IP = Any
Source port = Any
Destination
port = Any
LOL! J/K...
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WinXP SP2 HE - IE7 - FF 2 - TB - CFP 2.4 - NOD32 - BoClean -ST - AMD64x2 - 3Gb Ram - 1.5Tb HD
AOwL
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Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #12 on:
September 06, 2006, 05:52:10 PM »
Quote from: VaMPiRiC_CRoW on September 06, 2006, 05:46:07 PM
justin1278,
You should define a destination port instead of allowing all the UDP connection to your system, like I said some posts above...
So if a program/game uses port 7777, the destination port for UDP IN should be 7777? and the rest any?
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WinXP SP2 HE - IE7 - FF 2 - TB - CFP 2.4 - NOD32 - BoClean -ST - AMD64x2 - 3Gb Ram - 1.5Tb HD
VaMPiRiC_CRoW
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Posts: 293
Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #13 on:
September 06, 2006, 06:30:59 PM »
Quote from: AOwL on September 06, 2006, 05:52:10 PM
So if a program/game uses port 7777, the destination port for UDP IN should be 7777? and the rest any?
Yes.
Will work with both, but this way you will restrict for only one port...
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Drunken Master
Comodo Member
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Posts: 26
Re: Tuttorial for online gaming (with CPF 2.2.0.11 and later versions)
«
Reply #14 on:
September 07, 2006, 03:17:44 AM »
Quote from: justin1278 on September 06, 2006, 05:37:45 PM
Hi,
Try this:
Action = Allow
Protocol = UDP
Direction = In
Source IP = Any
Remote IP = Any
Source port =
Any
Remote port = Any
Note: What is in
bold
is what I have changed from your past attempts.
Please post back your results.
but with this rule I allow that everyone can access to my computer... it's the same that "Allow All"... it's a bad chosen (IMHO)
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